The core rules are deal 5 cards to every player. On your turn draw 1 card and play 1 thing or stat, then play an action (if you want to). Discard down to 5 cards and your turn is over.
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"Harder than it Looked" |
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Discard 2 stats in play to force any player to flip one of their face up challenges face down. They have to meet the requirements again before moving onto their next challenge.
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"I need this more than you!" |
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Steal any non-challenge card in play.
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"That looks like a good idea!" |
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Discard X number of cards. Draw X number of cards from the deck, player's hands, or cards in play, excluding challenges. These cards go in your hand.
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"Turns out it was just Illusion" |
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Destroy any 1 face down challenge or thing. Challenges destroyed this way are reshuffled and re-dealt.
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"We don't need you anymore!" |
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Destroy any thing in play.
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Com-Pewter |
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Swap your current challenge with someone elses or force any player (including yourself) to discard and draw a new one.
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Companionship |
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Choose a player, take a card of your choice from their hand as they take a card of their choice from yours.
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Crombie |
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Name any non-challenge card and take it from the draw pile, in play, or another player's hand. Immediately play this card. Unplayable if the card you call is in the discard pile.
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Cumulo-Fracto-Nimbus |
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Discard your hand to destroy all cards in play including any face down challenges, but not face up challenges. Challenges destroyed in this way are reshuffled into the challenge pile and re-dealt.
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Demon Intervention |
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Take up to half (rounded down) of any player's stat cards. You put these in your hand or destroy them to draw a card.
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Esk |
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Can be played out of turn. Destroy a card as it's being played. If Crombie or the Zombie Master finds this card, put it in your hand instead of playing it.
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Help From a Friend |
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Draw 3 cards, play 2 of them, discard the other one.
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Hypno-Gourd |
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Force any player to lose their next turn.
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Stroke of Genius |
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Play any number of things or stats from your hand. This ends your turn.
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Wrong Idea |
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Name a stat. All cards currently of that stat type are destroyed. This affects cards under the influence of reverse wood too, so if puns are named, all logic cards under reverse wood are destroyed.
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Zombie Master |
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Search through discard pile, take a card and play it.
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Angry Centaur |
2 Persuasion and 1 Logic or 1 Distraction or 3 Fight
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Chess Game |
2 Logic and 1 Distraction or 1 Luck
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Gravity Fluctuations |
1 Logic and 2 Might or 2 Luck
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Knock Kneed Knights |
2 Pun and 1 Luck or 1 Distraction or 3 Fight
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Locked Door |
2 Might and 1 Logic or 1 Luck
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Locked Treasure |
2 Luck and 1 Might or 1 Item
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Magical Twins |
1 Pun and 2 Logic or 2 Magic
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Nymphs |
2 Persuasion and 1 Logic or 1 Distraction
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Pun Contest |
2 Pun and 1 Logic or 1 Luck
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Riddling Clones |
2 Logic and 1 Distraction or 1 Luck
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Seductive Mermaids |
2 Persuasion and 1 Logic or 1 Luck
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The Moat |
1 Item and 2 Pun or 2 Magic
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Distraction |
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Reverse Wood: Luck
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Distraction |
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Reverse Wood: Luck
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Distraction |
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Reverse Wood: Luck
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Fight |
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Reverse Wood: Persuasion
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Fight |
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Reverse Wood: Persuasion
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Fight |
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Reverse Wood: Persuasion
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Fight |
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Reverse Wood: Persuasion
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Item |
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Reverse Wood: Unaffected
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Item |
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Reverse Wood: Unaffected
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Item |
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Reverse Wood: Unaffected
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Luck |
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Reverse Wood: Distraction
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Luck |
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Reverse Wood: Distraction
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Luck |
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Reverse Wood: Distraction
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Luck |
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Reverse Wood: Distraction
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Magic |
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Reverse Wood: Might
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Magic |
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Reverse Wood: Might
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Magic |
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Reverse Wood: Might
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Magic |
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Reverse Wood: Might
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Might |
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Reverse Wood: Magic
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Might |
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Reverse Wood: Magic
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Might |
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Reverse Wood: Magic
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Persuasion |
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Reverse Wood: Fight
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Persuasion |
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Reverse Wood: Fight
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Persuasion |
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Reverse Wood: Fight
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Arnolde Centaur |
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Counts as 2 logic. If you control both Arnolde and Reverse Wood, discard all of your magic stats in play, magic is unplayable until reverse wood is gone.
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Bink |
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You are immune to any action that you think would aversely affect you. Reverse wood nullifies Bink's talent.
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Chameleon (Fanchorn) |
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When Fanchorn comes into play: Discard Bink (if he's under your control), discard any other Chameleon card. Fanchorn counts as 2 logic. Player may not play Bink until Fanchorn is gone.
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Chameleon (Wynne) |
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When Wynne comes into playe: Gain control of Bink, discard any other Chameleon cards. Wynne counts as a negative logic.
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Cherrie Centaur |
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Counts as 2 Logic. Player may not play any magic while Cherrie is out
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Ivy |
Double the value of all stats under your control for this challenge.
Reverse wood: Halve the value of all stats under your control for this challenge.
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Jordan |
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Counts as 1 Fight or 1 Might. Can only be sent to the discard pile with reverse wood.
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Pair of Panties (Green) |
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Play onto any other player. This player may no longer play any cards until they discard 2 cards.
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Reverse Wood |
Playable on any player. All cards under control of you are their reverse (see cards). Discard 1: Destroy Reverse Wood. Discard 2: Pass Reverse Wood anywhere. If two reverse woods are under control of the same person, discard both.
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Reverse Wood |
Playable on any player. All cards under control of you are their reverse (see cards). Discard 1: Destroy Reverse Wood. Discard 2: Pass Reverse Wood anywhere. If two reverse woods are under control of the same person, discard both.
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Reverse Wood |
Playable on any player. All cards under control of you are their reverse (see cards). Discard 1: Destroy Reverse Wood. Discard 2: Pass Reverse Wood anywhere. If two reverse woods are under control of the same person, discard both.
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Trent |
Play on any stat you control. That stat becomes any stat you want for the duration of this challenge. Discard Trent at the end of this challenge.
Reverse Wood: Stat reverts to normal.
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